I was 8 years old when I discovered that not all my classmates could draw. I had just assumed that, like reading and breathing, everyone could do it. It empowered me; I could do something no one else could.
It also got me in trouble. I lost track of the number of detentions I got, when instead of doing my classwork, I was caught drawing in my notebooks and in the margins of my textbooks,. Eventually my teacher sent a note home, asking my parents to please, please, give me paper and pencil to get it out of my system. I was lucky my father was an accountant, and would come home with reams of unused ledger paper.
I never dreamed paper could be so big, Much better than drawing small stuff in book margins.
It was a great time to be a pre-computer child.
2013 - The Gateway series started after an intense couple of months re-exploring
the new FallOut series. Its my own fault for joining Good Old Games.
Damn them and their free games and excellent deals.
2013 - There are many versions of the cave and city in my work. I am fairly sure there's a root of something from Plato in it, although, instead of looking at shadows on a wall, my view is almost always looking out at the city. I'm happy to philosophize about cities and design, but today I just need to draw and build.
2013 - I was approached by a group interested in a kind of 'Running Man' mod for an existing game. I thought they would be better off using one of the new game engines but I went in on spec anyway. My idea was that it could be a Mario kind of jump puzzle side-scroller in a post apocalyptic environment.
all images in this blog are copyright vertigo studios and michael knudsen
all images in this blog are copyright vertigo studios and michael knudsen
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