Friday, 25 April 2014

The Beginnings of a Method


I was 8 years old when I discovered that not all my classmates could draw.  I had just assumed that, like reading and breathing, everyone could do it.  It empowered me; I could do something no one else could. 

It also got me in trouble.  I lost track of the number of detentions I got, when instead of doing my classwork, I was caught drawing in my notebooks and in the margins of my textbooks,.  Eventually my teacher sent a note home, asking my parents to please, please, give me paper and pencil to get it out of my system.  I was lucky my father was an accountant, and would come home with reams of unused ledger paper.  

I never dreamed paper could be so big,  Much better than drawing small stuff in book margins.  

It was a great time to be a pre-computer child.


2013 - The Gateway series started after an intense couple of months re-exploring 
the new FallOut series.  Its my own fault for joining Good Old Games.  
Damn them and their free games and excellent deals.


2013 - There are many versions of the cave and city in my work.  I am fairly sure there's a root of something from Plato in it, although, instead of looking at shadows on a wall, my view is almost always looking out at the city. I'm happy to philosophize about cities and design, but today I just need to draw and build.


2013 - I was approached by a group interested in a kind of 'Running Man' mod for an existing game.  I thought they would be better off using one of the new game engines but I went in on spec anyway.  My idea was that it could be a Mario kind of jump puzzle side-scroller in a post apocalyptic environment.

all images in this blog are copyright vertigo studios and michael knudsen

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