I started out as a builder when I first left high school, and went back to university at 30 to eventually become an architect. I am educated in critical process, philosophy, and professional practice in architecture (feel free to take a look at such goodies as
phenomenology), and can talk about theory, aesthetics, and business all day long. However, I have come to believe that function, site, light, materials, and ecology are the backbone for a good design, and everything else is (pardon the pun) window dressing. In the end, I am still trying to find the balance between site and building, use and beauty, and unity and individual expression, and I am firm about the need for architects to set examples that are culturally relevant, forward thinking, moving towards zero impact and zero energy consumption, and truly expressive of the human experience.
It has taken me years to learn patience about the process, and I still fall on my face sometimes.
2013 - Story illustration - Photoshop.
2014 - Colour and design study for game project - Photoshop
2014 - Massing study for mixed use condominium project in the Lower Mount Royal district of Calgary. Program includes retail and restaurant at front, sub-surface parking at rear, 2 storey condominium units on lower floors and a mix of 2 and 3 storey units on upper floors. The next step is to start to explore eccentric massing in the towers that isn't just an extrusion of the floor plates - 3D Studio Max 2014
all images in this blog are copyright vertigo studios and michael knudsen